European Digital Art and Science Network @ 2016 Ars Electronica Festival

European Digital Art and Science Network @ 2016 Ars Electronica Festival



if you're afraid to cross boundaries you're never gonna get anywhere you're not gonna make any interesting work you're just going to repeat what other people have done my name is Anila I think and I translate technology and microbiology into tangible results I'm Daniel a singer I used study at the MIT Media Lab in the tangible media group I'm Sebastian life I'm part of the artist collective para toda I'm Ethan Allen gentle and the artist I'm useless level and I'm working in the design studio artists calm and then reaching into the universities working with extensions parenting the sound I'm Emily Turner I'm a researcher at the copenhagen institute for interactions inside when I was young gets done I'm model but Matilda it's a berlin-based art politics researcher I've been working episode I'm yuliana it takes a fair amount of time to collaborate to understand what different people mean with the same words so the kind of insight about what you are actually doing when you call uprising between Arts and Sciences it crystallizes normally only over time so it's not at the beginning that you are just executing something that you have a common vision for but you develop an understanding of what people think about what you thought was maybe quite something else what we're showing here is a series of three product service systems that are algorithmically defined and basically websites within which you can then tweak meaningful parameters that create striking design reform as a baseline for our physical product so there's a table and a lamp and a ring ring like this made of silver and table that is Milt with street maps and the lamps shape that you define where the lighting is supposed to be going and that's how the lamp should look like what the lamp looks like is a generative result of your decision where the light should be I've done commercial fishing for for more than 12 years and I came to a point that I either could be a manager or do something else it's a use different from where I came from and what I'm doing now something that I aim to do with this project which is called Michael text I've done research on using fungi together with textiles instead of using fine job with a substrate I chose to use pure material and developed a way to remain the flexibility and being able to make a garment out of it we live in a disposable society and we still make clothes that last for 40 years but we buy clothes that may be less for one or two years so why are we doing that why shouldn't we make clothes that only lasts for one or two years and then you can bury it in the ground and it's decomposing instead of adding up to this text our waste mountain because textiles are the second most polluting industry in the world after oil interacting with people and getting them to give me something opens up a relationship with the audience that's unusual and very intimate actually because they tell me very deep things about themselves so that's a little bit of what my worth as well I did science and art at school I was my a-levels i was doing art and science and math then I when I went to do a degree I couldn't really find a degree that did art and science together because it didn't exist in that time so i chose the art route but my interests and my instincts are always also drawn to chemistry and cosmology explosives are everything to me when I think about exposes a the whole universe is made from explosions and we're all made from the stars that's the only place that anything other than hydrogen and helium was created we don't work in a scientific manner there are very strict rules at work as a scientist and there are some similarities between scientists and artists i would say like how much emotion you put into something that you never really stop trying that you always try to push for the limit but definitely not a scientist I I hope to be an artist we are showing three works two of them are coming from the wonderful residency we had with as electronica and the ESO the European Southern Observatory in Chile it is one kinetic work which is called masses that stands for motors and stones searching equilibrium state the main theme of the installation is the idea that we build a machine that is constantly only trying to calculate itself to find the ideal balance but we're never achieved to reach it the second work is called stoats which sends for storage technology for observed near by extraterrestrial shaders stones is a kind of long-term storage project where we take the information we currently have about exoplanets in the habitable zone and the habitable zone is marked by the distance to the Mother star where water could be liquid so where we believe that life would develop these exoplanets already exists since many millions of years and very do so for the next million of years but currently they are stored on SSD drives so on a very short lasting storage technology we use a the hardens stone honor of its granite flecked on it and we use a laser technique to bring the information in the stone so we have two surfaces but you can put together and when you put it together it's safe the shape is low and moon elite it's just a really rectangular massive stone and when you open it you can find information about the exoplanets and the datas but in kind of this project it was nice to say okay we we don't like to think about now just traveling to Chile see their landscapes the technology meter astronomers the technical we will meet again our main astronomer I would say it was Fernando kuma bone he is the issue presented in China and he had almost two weeks time for for us for answering our questions for showing us around and you will be very pleased now to hear what he thinks about the works being done out of those as an artist I get the chance to experiment with things that are out of my access in the beginning so like collaborating with the scientist you have an insight to how things work it opens up a whole new world of possibilities basically for experimentation we are sewing together one piece that is called the cosmic bit casting and basically where we cosmic ray detector that we developed during a one-month residency at the adobe air center for art and technology in salah vasa in spain be experimented with creating our own textile detector that is exhibited separately from the wearable and of course when we collaborated in creating the project she had a very active part in the whole creation of the way it was a great collaboration it wasn't just I don't know scientists and artists on the scientist giving the technical knowledge only and the art is doing on you know the creative work I think we both is creative and scientific witness okay we're showing a couple of research projects together with other research groups there's also color aati and art Kohn that are showing where we're trying to show people new approaches to how we could interact with computers when it comes about building new types of interfaces for humans using computers you can't just say this is computer science or this is software engineering or this is hardware design it really has to be all of it because in the end you you're designing objects that are used by humans so you need to use design you need to be inspired by out ideally produce art in order to make that happen by showing our project each one and future living c'mere one of which is about how we would experience cars in the future what we don't and maybe part of the car or interacting with the environment around it so it's called window to the world and children can draw on the window that they sing in their car and when they draw on it it will tell them information about the environment outside the next one is called future self mirror it's about when the idea that you could look in the mirror and see yourself in terms of how you're currently living your life from a health from a food perspective things like that see yourself in the future so how will all these things affect to you it was science ID and this is her art side I'm stepping on the side but I'm skewed more towards our know when I when I first came to MIT most of the work that I had done was software engineering so I would program and I would design and then suddenly I started making hardware and a lot of people would say you know that's not really something that is your expertise you shouldn't really touch that you need to have kind of freedom to experiment and to fail it's not that I don't make a difference between art science I think there is a distinction between working in science and working in art there have been amazing example brilliant collaborations or brilliant individuals themselves Papa pillars really strong in my mind when I looked at the universe I I think of the two things together in the context of my artwork I mean it's not so much a question if science and I should work together I think we all should always with all the Jonas work yes of course you

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