Rendering Soft Goods, Gloves: Industrial Design draw with markers

Rendering Soft Goods, Gloves: Industrial Design draw with markers


rendering soft goods one of the trickier
things to render besides vehicles as an industrial designer when you’re doing
your product design you’ve seen this snippet in my intro for quite some time
let’s take a look at how I render it my name is Eric Strebel I’m an industrial
designer welcome to my channel about product design and making I hope that
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all kinds of stuff t-shirts hoodies and other miscellaneous fun things you might
like I start off the rendering with lund drawing from an underlay that I’ve
already created this makes everything nice and clean and we’re just kind of
filling in and coloring in then lines for a coloring book style so to speak
but it’s all the hard work that you’ve done before this that makes everything
good so make sure that you have a good underlay and that your object looks
believable in perspective or whatever it is that you’re doing so we’re gonna fill
in all the color first and then we’ll come back and we will add volume and
depth and form to the object so just laying down the basic color palette
which is this orange and a gray and white for these gloves now here’s a
little tip I’m using a 32 pound laser paper for this rendering and I use it
for most of my rendering so this is a pretty heavy white paper
it’s not your regular average copy paper it’s a little thicker I think that it
allows for less bleed with the markers and it gives you superior results it’s
also a substantial piece of paper so if you hand that to somebody it’s not
just some flimsy little thing it takes marker really well it takes gel pens
really well it take ink really well and it’s something that I’m pretty firm
believer in using good paper it’s also on a hundred percent whiteness meaning
white is white it’d be pretty surprised if you compare it to regular copy paper
copy paper is not really white the basics are pretty well blocked in at
this point the palms with the darker leather for the gripping area and now
we’re gonna start adding a little bit of form to the gloves and I start out very
light building up my values as I always do and the gloves are basically three
dimensional objects they have side and top and a back and we are gonna try to
show a little bit of that volume and on a white material it doesn’t take very
much so I’m only using a ten and twenty percent gray here on the white to show
the form but what’s important is that you model in the folds of the material
right this is not an injection molded hard plastic part it’s a very soft
organic flowing object and you need to show that and represent that to show the
materials the creases the little imperfections all those things add to
the realism of the item that you’re rendering for example there’s a sew line
right here and I make that a little bit darker because in real life when you
have a sew line like that the material tends to valley down and then you create
a little shadow in there and you need to show that people know what that looks
like and it just helps add realism the backside of the thumb here is in shadow
and so we make that a little bit darker and the underside of the fingers
here those are curved a little bit and so we want to make those a little bit
darker to show the form of the fingers and to show the form of the gloves
themselves and you can see it’s really starting to take shape here and all the
little creases and folds you want to emphasize those makes the product real I’m gonna come back and add a little bit
of value to the orange panels using a little bit of a mineral Orange
originally you saw I went in there with the gray it’s not really the right color
to use you want to use a warm tone to do that
so now let’s add a little bit of texture and I’m gonna apologize in advance
because I don’t actually have that recorded somehow that didn’t get
recorded back in the day when this was made but I’m using a sanding screen and
I’m gonna show you that technique and how that works we’re basically doing a
rubbing on a piece of paper the sanding screen is fantastic it’s often used to
simulate material sometimes like a carbon fiber in a vehicle or whatever
but it works fantastic for soft goods and I orientate the sanding screen at an
angle to sort of mix things up and it gives things a little bit more depth
particularly with a pair of gloves and here I’ll show you the sanding screen is
turned at 90 degrees to us and so it’s pretty pretty boring but on a object
like a pair of gloves you want to rotate it maybe to a 45 and this thing makes
that makes things a little bit more realistic now in some of the parts of
the glove we have like a raw leather that I’d like to use and I’m using a
piece of old sandpaper from a floor sander so this is super coarse stuff
twenty grit and it basically gives me these nice little high points and it
sort of makes the material look like a raw leather gives me that nice raw look you can of course also use this sanding
screen with white so maybe there it was like the material has a white texture to
it or some white thread sewn into it and the glove has some of that as well again
Hyrum or changing the orientation and you will see here it’s dramatically a
different effect even it’s the same underlay so again apology
for not having the original footage not sure what happened to that but
technology has changed my cameras have changed and stuff doesn’t happen anymore
so in the palm area right here I’ve actually got a black texture in there
already that I did with a piece of sandpaper and I think that I want to put
in some some white to add a little contrast and I immediately hate it
so I erase it out and now I’m coming in with a white gel pens the jelly roll and
I am adding a little white stitching to all the dark material here and the palm
just to add a little bit of contrast and I’m bumping up the stitching on some of
the other parts of the glove I’m using just a regular ballpoint pen here gel
pen would work just as well you’ll notice it’s the details that really make
this glove sing the stitching the modeling of the material and the form
it’s the attention to those things that really make this thing realistic it’s
also what shows that you as a designer understand the product that you are
designing I add in some notes and I am sort of penciling in some sort of title
ultimately I take this out digitally later in the sketch but if
you’re just starting out I suggest that you lay out your title and put in some
effort to make it look halfway decent here’s a little final detail that I
decide to add and around the little tug strings little tightening strings on
these gloves and here’s the scan so the skin is scanned in probably 300 dpi
levels are adjusted white is white and I clean up more or less any
affections smudges that sort of thing I immediately of course remove that
terrible hand-drawn title at the top and create something digitally called
shredder C and these are winter gloves of course add a little logo at the
bottom and you’re pretty much done should be able to drop that into your
digital presentation just like that shows stuff to your client and then
ultimately make your tech pack and go to production don’t forget to subscribe to
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